


I even tried to find a master code and it wouldn't workĠ0aaaaaa xxxxxxyy =yyOriginal codeĠ2000000-0203FFFF WRAM - On-board Work RAM (256 KBytes) 2 WaitĠ202AB9C is then certainly a place I would expect to find values for inventory items.Īs for the save stuff I am at a loss, theoretically I guess you could append a save to a ROM image and it would dodge some of the saving issues but I have never heard of a flash cart doing that and that would be some exotic electronics for a repro (if they are not a simple ROM chip swap/breakout board usually we are left wondering if they employed a blind monkey on a dextox to use a flooring nail heated over a blowtorch to do the soldering). The programs didn't seem to help.ĬBAcrypt would always give me an error when i put in a codebreaker codeĪs for ARcrpyt, none of the codes i converted worked. Pokemon worked with the modded battery, but nothing changed with the FE6 BackupĪs for the AR and codebreaker stuff. So i change some stuff to both files, make a battery export and try to put it back on the cartridge. I should tell y'all what program i'm using. Interestingly, when i loaded up the ROM backup of Pokemon Ruby with no save, it acted like a normal empty gameīut when i started my ROM backup of Fire Emblem 6 without a save battery, my files and what not where still attached to the cartridge I was able to import the battery save of Ruby Just fine, but i had to use a hex editor to change the size of the FE6 save. I dumped both Roms and both Battery Saves. It lags when saving and has erased it's own data for one reason though. So my Fire emblem 6 cartridge is translated and does act very strangely. If the codes start with 8 or 3 codes it is trivial, if they are the others then you might have to think for a second but the AR has all the same abilities (and a few more besides). The CBA tends to be considered a lesser method, and master codes are not really necessary for AR/gameshark. I am not sure what we are using to convert these days (everything I use supports both), or if indeed it is that easy to convert on the GBA. Personally I would suggest just getting and using a flash cart.Īnyway choice link to have during all thisĬodes did get encrypted so you may need a copy of CBAcrypt It could be that the tool you are using got confused when trying to write the save if it thinks it is a different type, however it would probably have said that. Were it a big boy flash cart then it could be that the save is being overwritten with the one stored but every cheap and nasty repro I have seen does not do that. I would have to look at the cart to see what it is doing. Pokemon Torouze (Japan) September 20th Pokemon Link! (Europe) (En,Fr,De,Es,It) September 20th 'Chou' Kowai Hanashi DS - Ao no Shou (Japan) September 19th Pokemon Trozei! (USA) September 19th Super Monkey Ball DS (Japan) September 16th Fossil Fighters Champions (USA) (NDSi Enhanced) September 9thĭemons of Asteborg (USA) (v 1.Click to expand.Battery save is the term used by various emulators to mean normal save as opposed to savestate, assuming the OP mainly comes from that world rather than flash carts.Īs for the actual problem I am not sure. Where's Waldo (USA) September 25th Halloween '86 - The Curse of Possum Hollow (USA) September 19th Gun-Dec (Japan) September 15th Abarenbou Tengu (Japan) September 12th Dungeon Magic - Sword of the Elements (USA) September 7th Boogerman (Unl) September 4thįinal Fantasy Chronicles - Final Fantasy IV (NTSC-U) (V1.1) September 22nd Arc the Lad Collection, The Making of (NTSC-U) August 27th Press START To View Map (Able To Scroll).Nintendo Entertainment System Metroid (USA) There's more in the works, so stay tuned. I don't hear much about cheating at least among the more popular youtubers, but I know there's still an interest as Kevtris recently added the ability to use 6 game genie codes on his Super NT. It seems odd to me that it has been somewhat quiet around here amidst the explosion. I've noticed that the retro gaming scene has exploded in recent years, mostly in regard to hardware collecting and modification.
Action Replay Codes Converter ps2#
I made some adjustments with the ps2 day1 codebreaker server, I'm still working on that a bit. the forums crap out from time to time, we're still trying to figure out that little issue. Other things happening around here lately. If you want to submit some tables that you made, and you don't have access, please post in our forums. I will add features as I can, such as editing and deleting submissions. It's pretty basic at the moment, but those in the hacker group and above should be able to add tables. So at is a new little area for submitting cheat tables, thanks be to DarkByte.
